With the addition of all these new Darkmoon Faire cards, Aggro Demon Hunter is one of the quickest decks around. Literally. Want to ladder as fast as possible? Well, the most expensive card in this here deck is 3 mana, so no worries there.
Aggro Demon Hunter deck list and strategy
Here’s the Aggro Demon Hunter deck we’re using at the moment. We’ll keep you updated with any changes as usual. Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game. Deck Import ID: AAECAea5AwAP/acD+a4Di7oD4LwD174D3r4D98gD8skD3MwDgtADxtEDzd0Dz90D2d4DyuMDAA== General strategy Aggro Demon Hunter is a pretty simple deck to play - just stay on curve and go face, mostly. Of course, there’s a bit more to it though. Early game: You have a whole lot of 1-drops to choose from. If you’re going second, you might have the Coin which makes your Intrepid Initiates extremely powerful. In fact, Intrepid Initiate into Coin into Beaming Sidekick is such a ridiculous turn 1 that you’ll end up with a 3/4 and 1/2 on board immediately, which can put you right on the front foot extremely fast. That’s not all though. All your early minions are great shouts. Blazing Battlemage is perfect in a lot of situations, and sometimes you can just whack out a cheeky Battlefiend and get to buffing it with your Hero Power. Basically, at this point in the game just stay on curve and go face, weaving in Hero Powers whenever you can. Mid game: Keep it up! Hopefully they’re feeling the pain by this point. Your Wriggling Horror is essentially a mini Fungalmancer, and it’s a great 2 mana play when you can get it surrounded by friendly minions ready to attack on that turn. We actually really like Mana Burn as a way to slow your enemy’s responses down too - some removal spells are vital on curve and forcing your enemy to wait before casting Brawl can be extremely powerful. Late game: You should be close to victory, but if not there are always options. Dreadlord’s Bite is a 3-attack weapon that’ll often deal 1 to all enemies (including face) because of its Outcast effect, and Stiltstepper offers +4 Attack to your Hero if you have mana to spare to play the card it draws. This is often enough to finish the enemy, especially if you’ve been going face the entire time.
Aggro Demon Hunter Mulligan guide
These are the cards you’ll want to make the best possible start with Aggro Demon Hunter:
Demon Hunter overview - Hearthstone: What does Demon Hunter do? 2. Tier List - Hearthstone deck tier list (Ashes of Outland) 3. Aggro Demon Hunter - Aggro Demon Hunter deck list guide (Ashes of Outland) 4. Midrange Demon Hunter - Midrange Demon Hunter deck list guide (Ashes of Outland) 5. Highlander Demon Hunter - Highlander Demon Hunter deck list guide (Ashes of Outland) 6. Token Demon Hunter - Token Demon Hunter deck list guide (Ashes of Outland) 7. Big Demon Hunter - Big Demon Hunter deck list guide (Ashes of Outland)
Battlefiend is a great initial option, as you can immediately start buffing it with your Hero Power attacks. 2. As mentioned, Intrepid Initiate is a perfect starter card, especially if you’re going second. 3. Aside from your 1-drops, Voracious Reader can completely steamroll the enemy. If they can’t kill it, you’ll never run out of card draw.
Aggro Demon Hunter tips, combos and synergies
Keep an eye out for these cards and synergies when playing Aggro Demon Hunter.
- Intrepid Initiate gains +2 Attack as soon as you cast a spell while it’s on board, making it essentially a 1 mana 3/2 if you have the Coin. There are alternative cheap spell options though - Mana Burn can be a great disruption and Demon Companion doubles as board presence.
- Umberwing summons 2 1/1 minions, ripe for the buffing by Wriggling Horror when you get the chance.
- Guardian Augmerchant can be used to give your minions Divine Shield, but don’t forget you can also ping enemies and deal a bit of damage to finish them off. Just make sure you do finish them, or you’ll give them Divine Shield!
- Mana Burn acts like the Shaman Overload mechanic. It’s pretty simple - your enemy won’t be able to use 2 mana on the following turn, meaning if they were planning on clearing you off with Soul Mirror or Brawl to survive, they might no longer be able to.
- Acrobatics is a great catch-up card. If you can play both draws, which you’ll often be able to do since most of your deck costs 1 mana, it amounts to a 3 mana draw 4 cards. Absolutely ludicrous value.
- Guardian Augmerchant can be used on a friendly Bonechewer Brawler to end up with a 4/2 with Taunt and Divine Shield - very irritating for an opponent to remove at the early stages of a game. It’s also handy to give Battlefiend a Divine Shield, as that’ll make it extremely irritating to kill as it continues to grow larger and stronger.