The setting is called Anbennar, and it’s already become a popular Europa Universalis IV mod. Anbennar is a “massive collaborative worldbuilding project” that modder “Jay10101” started working on six years ago, leading to the Europa Universalis mod first released in 2018. “In EU4, we explored what happens to a fantasy world in an age of gunpowder and reformation,” they explain. “In CK3, we will deal with fantasy at its peak: an age of knights and magic, with all with the undertones of political and dynastic intrigues that we all know and love”. Players will be able to “cultivate their own magical bloodlines through congenital magical aptitude traits”, play as fantasy races like elves, halflings and gnolls, and even “wield magic with a system inspired by classical D&D schools of magic”. The forum post details some Anbennar’s history. Unlike in Dragon Age and The Witcher, elves are the newbies to this land. They’re also the race with the strongest magical capabilities, so you’ll need to pay close attention to who your nobles are breeding with to end up with the best magical bloodlines. “After all,” Jay10101 says, “what is Crusader Kings if not an amazing eugenics simulator?” It’s worth noting that Anbennar is currently on the lookout for more collaborators. So, if you’d like to stay up to date with its progress or offer a helping hand, keep an eye on the Subreddit and Discord server.