You can watch said trailer below, released alongside the news that the game has slipped into next month. Here you go: That’s what ten thousand enemies assaulting a castle looks like. It’s not just punting the enemies about that’s physically simulated: all the weapons, such as arrows, as physical projectiles rather than hit-scan, too. That should mean it really matters how you build your castle walls. How have I not been excited about this game before now? Probably because I didn’t see Katharine’s article from October last year, which called it “proper magic” based on the still-available demo: DINAO was due to launch into early access on January 26th, but has now been moved back until February 9th. I’m glad it’s now on my radar.