The patch notes list a single change: Bit vague. Thankfully, datadigger @king_bore_haha has rummaged in the gameguts to identify what that means. He says this patch has “reverted nearly all base damage reductions” and made it so mega-orbs can’t hit a second time if one directly hits you. So, he claims, the net effect compared to the original version of Radahn is that our horse-loving chum now has smaller melee hitboxes and no double-damage mega-orbs. Slightly weaker than he was at launch, but with some frustrations smoothed out. If you’re curious on what happened in that wonky mid-March patch, king_bore_haha is also the person who poked in data files to document the nerfs in the first place. Numbers and things in that Twitter post there. At which patchpoint did you fight Radahn, reader dear? How did feel about it? Other than a deep and enduring respect for how much the man loves his horse, of course.