Chinatown Detective Agency started development in 2017 after the release of the studio’s first game Terroir, a winemaking tycoon game. In March 2020, the studio released a free alpha demo of Chinatown Detective Agency onto Itch.io, and successfully crowdfunded the full game on Kickstarter only a month later. The game is reminiscent of the point and click Carmen Sandiego games back in the 1980s, where the titular character would travel throughout the world to catch criminals and solve cases. General Interactive decided to emulate the classic retro pixel art style with Chinatown Detective Agency too, but to fit in with the overall grimier dystopian aesthetic, art director Richardo Juchem and the others wanted to give the art style a dark and edgier feel. In particular, they used the Unity engine’s new 2D lighting effects to add more depth that normally wouldn’t show in flat pixel art. “That’s a huge difference between the actual game versus what it was two years ago. We’ve refined the art style and went wild experimenting with lighting effects until we found the right tone,” Fillon explains. While Chinatown Detective Agency steadily improved over the several years of development, not everything made the final cut. Earlier versions of the game included an Endurance meter where, if her Endurance got too low, Amira would have trouble completing tasks, even requiring food or rest to bounce back. But a good number of demo players found this mechanic confusing and halting, and it’s completely absent from the shipped game. Although the mechanic sounded great on paper, it ended up just bogging down the entire game experience. “It seems great the first few times, but the novelty wears off really fast – and we had multiple playtesters bring this up,” says Fillon. “So we decided to focus more on the core gameplay and mechanics.” In Chinatown Detective Agency that core revolves around solving puzzles with factual trivia. For example, in one of the early chapters Amira has to find out a stamp’s country of origin. There’s no in-game resource to figure it out, so players have to take to the real world and use search engines to find information (though, 2022 being what it is, this had resulted it its own problem). At the start of development, the team decided to deliberately make the puzzles challenging, the kind that they’d want players to step away from the game to think about, do real reading and research, and then come back once they figured out the answer. “We were already taking a bold step in requiring gamers to do research in the real world," Fillon says, “so we thought we should go all the way and put in some puzzles that call for serious analysis and investigation.” He knew, however, that most players would eventually hit a wall anyway. That’s part of the reason why Mei Ting the librarian exists. Amira meets Mei Ting very early on in the game, and the character is incredibly bubbly and enthusiastic — she’s very curious about how Amira conducts her detective work. Players can call Mei Ting if they get stuck, and she can provide either a hint or straight up tell you the answer. But doing so costs Amira some money - and perhaps the player’s sense of accomplishment. Fillon also notes that emphasising search engines was done out of accessibility and approachability. Sites like Google are available to a large portion of the game’s audience, and the global population in general. Players in China make up a big chunk of the studio’s player base, and even though Google is banned in the country there are plenty of alternatives (such as Baidu). He explains that search engines are incredibly powerful technological tools that many people take for granted. “Information has never been as on-demand with such ease in all of human history, which makes a game like Chinatown Detective Agency possible,” Fillon says. “The Carmen Sandiego games came with an actual almanac! These days, your smartphone will do.” One of the strongest aspects of Chinatown Detective Agency is its cultural authenticity. The game even references the global COVID-19 pandemic in some of the locations’ descriptions, such as the Singapore airport. Fillon says that the team wanted to reference as many real-world events as recently as possible to give the game more plausibility. A player noticed that the developers snuck in a hypothetical future regarding Australia’s elections in a character’s email. It references Gina Rinehart, who is Australia’s richest person, as well as executive chairwoman and billionaire magnate of Hancock Prospecting, a coal company. In Chinatown Detective Agency’s world, Rinehart wins the election in 2037 and is sworn in as Australia’s Prime Minister. “It’s incredible how imagining the dark possibilities of the future can often lead to accurate predictions in the real world,” says Fillon. What makes the game so believable and grounded are its characters. The three different clients that Amira works for are the hardboiled Keeran Iyer, the secretive Rupert Zhou, and the quick-witted Tiger Lily. Fillon describes Keeran Iyer as “the embodiment of the Singaporean civil servant, a by-the-books crusader for law and order, by whatever means necessary.” Rupert is the most morally vague one out of the three, as his case involves Amira chasing down a secret organization of thieves; he offers lucrative jobs, but his motives and ideals are shrouded in mystery. “I love characters with that kind of ambiguity,” says Fillon. “Blurring the lines of morality is a lot of fun, and probably a more accurate reflection of human beings in real life.” Tiger Lily owns a nightclub and her outward appearance is a deliberate caricature of the “orientalised” media depiction of Asian women: hypersexual and docile. But she flips these stereotypes on their head and uses people’s preconceptions to keep control of a situation. Tiger Lily also has a lot of depth and heart to her character, and is later seen helping out a lawyer and environmental activist fight against a corporation. “Getting actors and actresses from the actual countries of the characters in the game was non-negotiable,” Fillon explains. Local Singaporean talent is represented, such as Leonie Koh and Su Ling Chan voicing Amira and Tiger Lily, respectively, as well as Kimberly Tan playing Mei Ting and Ryan Lim as Rupert Zhou. Getting the right people to bring these characters to life is important. One of the biggest themes of Chinatown Detective Agency is family and where to belong. After all, Amira is single and doesn’t have any children, so she manages to bond with the several characters who hang around her agency. There was the concept of nature vs nurture and how the shadows of our past shape the paths we take later in life. Fillon also brought up the idea of technology, saying that they “also wanted to touch upon the idea of technology as an extension of the self, of whether it is possible to grow so attached to something synthetic and programmed, that you see it as a way to gain immortality by imprinting yourself upon it.” What makes Chinatown Detective Agency all the more impressive is that despite using the futuristic dystopian Asian setting, like Cyberpunk 2077 or Deus Ex: Human Revolution, the game doesn’t feel orientalising or culturally insensitive. Fillon tells me that Asia and Asians have been depicted as aliens and backdrops in western-dominated media for far too long. Throughout the region’s history of being imperialised by other western countries, Asians have their own perspectives on family and relationships that are lost by non-Asian storytellers. Sometimes, these histories are filled with long periods of humiliation and subordination. “I looked to my parents, to our politicians, and to our film and literature for inspiration on how best to portray Asia and its role in a larger world that’s on the brink of irreversible collapse,” Fillon says. Still, Fillon is proud to be a Southeast Asian game developer – the region is experiencing an incredibly productive and creative period in video game development. “Chinatown Detective Agency is a potentially very polarising game. We certainly don’t aim to please everyone,” he says. “But I think we need some of that daring to really achieve the cultural impact we all dream of with our games.”