“We’ve been thinking about mod support virtually since the beginning of the project, and put greater emphasis on providing our community with powerful but accessible tools,” they say. “Instead of editing game data files by hand, modders will have access to a set of Unity tools based on the tools our own team uses to add content to the game.” In their modding plans post, Amplitude break down what modders will be able to dig into with these tools when they launch: Down the line, Amplitude also want to give modders the ability to import things like unit models or buildings and create full scenarios too. Modding tools for Humankind won’t be ready at launch, Amplitude say, but they do want input from modders now. You can check out their post for information on getting involved if that sounds like you. Mods or no, Nate got to take the 4X ’em up for a spin last summer in his Humankind preview. While he’s not ready to say for sure how it will ultimately stack up against the reigning Civilization series, he says it’s definitely a contender. You can find Humankind over on Steam, Stadia, and the Epic Games Store where it will launch on April 22.