It was a screenshot of a fairly traditional RPG dialogue scene, with a panel at the bottom displaying all the possible dialogue options for the player. But what caught my eye was an unusual radial graphic on the right-hand side of the options. Reading on, I discovered that Broken Roads uses a rather unique Moral Compass, one which plots your overall moral stance towards the world and its people with a golden arc. Different decisions may rotate the arc, expand it, contract it, lengthen it, or shorten it. And in so doing, you’ll unlock various traits dotted about the Compass, which only remain in effect for as long as that golden arc covers those traits within the wheel. I can see a dozen different ways in which this Moral Compass may end up being a bad idea in practice. But I don’t care. I adore it. And I’m going to play Broken Roads solely so I can see the consequences of my actions in satisfying radial form.