“Our priority is to create the best Saints Row game yet and, if we released on the original date, it wouldn’t be up to the standards we’ve set ourselves, and that you’re expecting and deserve,” chief creative officer Jim Boone explained in the delay announcement. “The team just need more time to do our vision justice; we’re doing some fine tuning and there won’t be much change in the game outside of overall quality and polish.” He adds that they “underestimated the impact Covid would have on our schedule, although everyone adapted very quickly to the working from home arrangement and continued to be incredibly productive.” The new Saints Row is a reboot of the story with new characters, which I suppose is the only way to de-escalate after becoming time-travelling superhero Matrixlords. It still has a lot of familiar elements, mind. While we’ve not had a play yet, Alice Bee did get a wee Saints Row preview from Volition folks including your man Boone there and Jeremy Bernstein, the lead narrative designer for missions. The PC version will be exclusive to the Epic Games Store (another timed scloosie, presumably six months or one year?) when it arrives on August 23rd, 2022. It’ll also be on Xboxes and PlayStations. Between this and the XCOM studio’s Marvel superhero game being delayed only two months after announcement, there’s some real ambitious marketing plans afoot these days.